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Cub Scout Activity Badges: Athlete Plus

Gain at least 8 points but more than for the Athlete Badge. Add up the scores from the best four events.

  Events 3 points 2 points 1 point
1 50m Sprint 9 seconds 10 seconds 11 seconds
2 Throwing a cricket ball 25 metres 22 metres 18 metres
3 High Jump 96cm 86cm 76cm
4 Long Jump 3 metres 2.5 metres 2 metres
5 Sargent Jump 35cm 30cm 25cm
6 Shuttle run 6 x 10 metres 18 seconds 19 seconds 20 seconds
7 50 metres Skipping 12 seconds 13 seconds 14 seconds
8 1,000 metre run 5 minutes 6 minutes 10 minutes
Notes

For event three, special attention must be given to the nature of the jump, and the landing facilities required. Unless expert tuition and supervision is available, you must not attempt the Fosbury Flop.

For event five, the measurements refer to the height of the target when held at full arms stretch by the participants.

For event six, the limits of the run are marked on the ground. Your hand or foot must touch on or past the mark at the end of the run.

If you need help designing alternatives to these requirements for those with special needs please contact the Special Needs Office at Gilwell Park.

 
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